p(i) = SUM [ p(i) + exp(-a*v(i,z))+ b*v(i,z) ] over zBasic idea: The object consists of slices, which absorb the light comming from the back (exponential part) and also illuminate the following slice (additive part).
.PROJECTION SAMPLE DIM.: 110
[Enter the sample dimension for the projection file equal
to, or smaller than, the volume sidelength. Arbitrary
dimensions can be used.]
.OUTPUT FILE: PRJ001
[Enter the name of the file where the projection is to be
stored.]
.AZIMUTH ANGLE(PHI): 45.5
[Enter the azimuth angle, in degrees.]
.TILT ANGLE(THETA): -30.0
[Enter the tilt angle, in degrees.]
.SCALE FACTS IN EXP, SUM: 1., 1.
[Enter scale factors: the first is 'a' and the second is 'b'
in the formula above.]
.THRESHOLD VALUE (BELOW), ADD. CONST: 0.1, 0.5
[Enter threshold value. Values in the volume below the
threshold will not be used in the calculation of the
projection. The additive constant is added to
each voxel that has passed the threshold criterion.
The effect of this value is a steeper transition between
background and particle.]
NOTES